![]() ![]() I intend the users to be able to access a sub-folder within the project's directory - or another folder on the network where I can have the user's drop their own in-game music (.wav files) and then during the game, they can select their files (or another user's) music (.wav) file to use as the background music without the need for importing the music into the editor. At the moment I tweaked the Multiplayer "Shootout" tutorial provided in the learning section to hook up a Network connection between two computers that open the same unreal project executable from a remote storage on an internal network. ![]() What I am doing is having the users open and form a LAN network using 'shared' files on a remote storage location. I am currently using Unreal Engine 4.7.6. wav format) from any directory folder (or sub-folder) during run-time using blueprints. I'm looking for a way to load files (specifically audio files in. ![]()
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